0.2 Released
Pixel Dynasty » Devlog
# General update here, 0.2 released!
I had so many issues with this, i had to rebuild many systems, like entity behavior and collision detection, to avoid duplication, overlapping and hard lag spikes, mostly just fixing my quadtree, i''ll go into more detail here.
## Things that changes
- Bigger resolution and canvas, in other words, more Pixels to add
- NO DUPLICATION of corner rows
- Water and fire physics respect boundaries of collisions
- Less lag overall, all because of the previously mentioned changes :)
## Known bugs
- Holding left mouse while on the ImGui context (top bar) will create pixels outside the game area
Files
Pixel Dynasty 15 MB
31 days ago
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Pixel Dynasty
A physics sandbox where sand, fire, water, and more collide. Built from scratch in C++ open source and always growing.

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